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The Bloom — World & Aesthetic Bible, Form TB-2
The Bloom
World, aesthetic & build bible — district 04
FORM TB‑2
REV. 1 · COMPANION TO TB‑1
SHEET 1 OF 1
Platform
Held pending counsel — K1
Setting
District 04‑L · sector S‑22
Status
PROPOSED — NOT CANON
Raised
06 · 08
Nobody lied. Everybody died.

The paperwork
was in order.

Other servers give you an outbreak. This one gives you a filing system that was working correctly the entire time.

1 ·The World Three beats
First Fall

The original collapse.

Far enough back that the institutions rebuilt and the forms were revised. CW‑114 is on Rev. 6. Somebody sat down and improved that form five times.

Second Bloom

The present crisis.

Begins with authorised works cutting an unrecorded ash‑bearing stratum at 2.4–3.1 m. It is not a breach of procedure. Procedure was followed.

District 04‑L

Where you live.

One supply zone, one works site, six offices, and a line that closed twenty‑six minutes after its effective time.

DateRecordWhat happenedWhat was concluded

Eight months, start to seal. Every date above is on a real document in Chapter Zero. The server opens the day after the last one.

2 ·What We Take, What We Refuse Genre position
SourceWhat we takeWhat we refuse
Rule 1

Nothing rots. No wet decay, no green, no exposed viscera. The material is pale, fine and dry to the instrument. Everything else in the genre is wet.

Rule 2

The set dressing is the paperwork. Every wall, gate and standpipe carries a notice that is technically correct. The city tells you it is fine, in writing, forever.

Rule 3

No monster is ever explained. Nothing on the server names a cause. A player who thinks they have solved it is playing correctly and is wrong.

3 ·The Infected Four presentations · retained plates

Drawn from the post‑mortems in VB/UP/0411, not invented. Each plate pairs the presentation with a clinical render of the same stage inside the skull.

The anatomy renders are the one place in the entire system where colour is permitted: the colony is deep crimson with hot tips at its advancing front, so a reader can see not just where it is but which way it is going. Everywhere else the palette holds.

Why this is not a zombie

The Infected do not hunt, swarm on sight, or die from a headshot in any satisfying way — the growth continues after death, so a body on the ground is still a body that is changing. “Zombie” is survivor slang. No institution, document, medical record or official voice ever uses it.

Nothing rots. Even at Plate IV the growth itself is bone‑dry and chalk white — what is wet is the host, torn open where the organism has forced its way out. Dry growth, wet wounds. That contrast is the creature, and it is why a body on the ground still isn't finished.

Extrapolated — flag before it binds

DOC‑03 records the airway and the bronchi in animals, and nothing above them. Cranial involvement at Plate IV is a proposal, not the record — it explains the presentation without naming a cause, but it is new lore and needs its own decision.

Why Stage I is the whole game

At Stage I an Infected is a person with a cough who is still talking to you, still passing at the line, still filing a claim. There is no test available to a player. The horror is that the roleplay continues.

4 ·The Tell Audio direction
The inversion

They cannot hear you.
You can hear them.

The genre standard is a creature that listens — clicks, echolocation, sound‑baiting. Ours is the opposite, and it comes straight from the record: laboured breathing, respiratory distress at end. The Infected are audible because they are suffocating. Proximity is a breath, not a growl.

Palette
  • 1Dry breath. The signature. Rasping, no wetness, no gurgle. Layered by stage — Stage IV is almost a whistle.
  • 2Paper. Notices lifting on a hoarding. The most common ambient sound in the district.
  • 3Water in pipe. Standpipes, the reservoir, the gallery. Constant, and you are drinking it.
  • 4The line. Boots on a six‑hour relief. Nothing else is that regular.
  • No orchestral stings. No jump‑scare hits. The score is a room tone that does not resolve.
5 ·The People Personnel · kit · tiers

Access tier is the status ladder, and it already exists in the fiction — CR‑6 refuses on the applicant's tier, not their merit.

Civic Works — Gang 9

Hi‑vis over work clothes, respirator filter type 2, gas‑test meter, permit board, hoist and breaker. The most common silhouette in the district, and the most exposed.

Boundary Command

Four posts, relief every six hours, pass countersigned at post 1. Plain kit, no armour theatre. Force is not authorised by the order. They turn you back; they cannot make you leave.

Survivors

Salvaged screen and filter media worn as improvised respirators — the one piece of kit the district produces in quantity, because CW‑207 renewed it eight times in a year.

6 ·Locations Reference plates · one grade

Build reference for the map team. Overcast or sodium, no third light source. The brightest object in almost every frame is a sheet of paper.

7 ·Fortified Positions Settlement typology · sketch only, not to scale

Base doctrine is written already, in BC/SO/04L‑07: four posts, the line held continuously, not broken for weather, for daylight, or for the convenience of any body.

8 ·The District The principal city, re‑zoned
District 04‑L — schematicsupply zone · one main
ZoneImplementation aliasHolds
Zone registerseven holdings
9 ·Signage The city talks to you constantly

Every sign is postable in‑world at a standpipe, depot gate, reservoir hoarding or district office — the four locations named in WA/PN/04L‑19. Every one of them is technically correct, and none of them threatens force — BC‑2 §3.4 does not authorise it.

10 ·Light & Grade Graphics direction
The grade
SHADOW · #070806MID · #3A3A32HIGHLIGHT · #C9C2AE

Desaturated to roughly 18%, never zero. Lift the blacks slightly — this is dust in the air, not a night filter. Highlights go chalk, not white. No teal, no orange, no bloom.

Light sources — in priority order
  • 1Overcast daylight. Flat, shadowless, dusty. The default and the most unsettling.
  • 2Sodium. Depot and yard lighting. The only warm source in the district.
  • 3Post lamps at the line. Hard, downward, four of them.
  • 4Paper. A lit notice on a hoarding at night is a landmark.
  • No neon. No god‑rays. No lens flare. No colour‑shifted fog.
11 ·HUD The dosimeter problem
CONDITION
RESPIRATION
FILTER — TYPE 2

ZONE 04‑L · STANDPIPEWITHIN LIMIT
TURBIDITY3.9 NTU  ≤ 4.0
PARAMETERS DETERMINED6 / 14
Player HUDno minimap · no objective marker

The turbidity number is the dosimeter.

STALKER's dosimeter works because it turns an invisible threat into an audible one. Ours does the same job with a compliance reading — and does it better, because the number stays within limit the whole time.

The figure that matters is the one underneath: 6 / 14 determined. A parameter that has not been determined is not a parameter in exceedance. Players learn to read the second line, and that is the entire theme delivered as a UI element.

Why it workstheme as interface
12 ·The Loop Fiction → gameplay
13 ·For Office Use Only Status & production
Status of this sheet

Proposed. Not canon. Faction and character canon has no source in the register at all, so everything here is a proposal for the frame — not a lock. It answers no protected mystery, names no cause, and adds no institution whose remit is to notice. Route through a proposal + decision record before any of it binds.

Render shot list — ready to fire

Image generation is unfunded at present. When credits exist, this deck takes photographic plates in eight slots: the sealed line at dusk · the yard with sheeted arisings · a standpipe with the notice posted · Gang 9 in filter type 2 · Stage II at conversational distance · the reservoir hoarding · the district office records room · Lower Cut Road, outside the line.

Not DeterminedWorld · faction canon

The forms do not degrade. The supply chain does.